Official Dodgeball Rules
Behavior & Conduct
- Each player is required to display good sportsmanship, and respect to the League Officials, Staff and other players at all times.
- Rude, aggressive, vulgar language or behavior may result in either ejection from the game or by being banned from the league altogether.
- Crushed or squished balls: Intentionally removing the air from the dodgeball by squeezing it together is not allowed and considered unsportsmanlike. Any player found to be doing this will be called out.
- Hiding a ball inside your shirt is considered unsportsmanlike. Any player found to be doing this will be called out.
- Children are allowed, but must be SUPERVISED AND PROTECTED at all times. Our dodgeball facilities are for adult recreation and are not intended for young spectators. Children not able to protect themselves from a overthrown ball must have an attentive adult present. Children cannot be running around next to games being played.
- All players must be 18 years of age and over.
- Team rosters shall include a minimum of 8 players, including at least 4 of each gender.
- Rounds start with a maximum of 6 players per team, with a maximum of 3 male players on the court.
- If a team does not have 6 players available, they may start with as few as 4 players with at least 1 being female. Note: just because a team is short of players does not obligate the other team to play short.
- In the event of injury, a player on the sideline may substitute for the injured player.
- Subs from other teams may only be used if a team does not have 6 players or 3 of each gender available for a game. Subs from outside the league may only be used if you don't have 8 players or at least 4 of each gender available. Subs must sign the waiver before playing or be added to the team roster.b
- Late Registration: the team captain may add players after the season starts to the roster.
- No new subs/players for the postseason tournament. Players must have played in 1 regular season game with that team to be eligible.
- Each game shall be officiated by a league-assigned referee.
- Dodgeball is officiated by the honor system. If you are hit, you are required to call yourself out and exit the playing area.
- A referee may call a player out or eject a player from the game if the player engages in unsportsmanlike conduct or uses abusive language, or argues with the game official.
- The dodgeball court typically is the dimensions of a regulation volleyball court. The court shall include a center line and attack lines approx. 10 feet from each side of the center line.
- Games will be played using 8.25-inch rubber-coated foam balls.
- Players must wear soft-soled, close-toed shoes. Please bring inside shoes to wear to the gym.
- Please remove all jewelry before playing.
- Players shall line up along the wall on their respective side of the court, behind the end line.
- The referee shall blow the whistle to start the round.
- Teams may advance to the center line and retrieve the balls on the right hand side ONLY.
- Upon retrieving a ball, the ball must completely move behind the attack line before it may be used against the opposing team. This can be achieved either by carrying the ball across or tossing/rolling the ball to a teammate who is standing behind the attack line.
- Players must stay in the playing area at all times, except when retrieving a ball out-of-bounds. The referee shall issue a team warning if this rule is not followed and can call a player out for repeated violations.
- The objective of each team is to eliminate all players on the opposing team.
- A player is eliminated when one of the following occur:
- Any part of the player's body or clothing below the neck is struck by a live ball thrown by an opposing player. A live ball is ball that has not touched anything (the ground, wall, ceiling, another ball, any player or referee).
- A player is hit in-bounds and the ball is caught out-of-bounds. The player is still out and the catch does not count.
- The player's thrown ball is caught by an opposing player in-bounds (catches out-of-bounds do not count; if the player is hit with a ball in the playing area, they must complete the catch with at least 1-foot in-bounds with no part of their body touching out of bounds otherwise they are OUT). The ball may be caught off of deflections or off another teammate. The ball may not touch the ground or an out-of-bounds object (basketball hoop, wall, ceiling, etc). If the ball is caught, the thrower is out and no one is out on the team that caught the ball.
- The player completely leaves the playing area to avoid being hit by a ball. (warning shall be given by referee for the first offense)
- The player steps over the center line except during the initial rush.
- The player's held ball is knocked out of his or her hands by an opponent's thrown ball.
- The player throws a ball at the opposing team before the ball has retreated past the attack line on the opening rush.
- A player kicks the ball at the opposing team (friendly kicks during hoarding rule ok)
- If the ball is a 'clean deflection' and popped up into the air, the ball is considered dead and the blocking player may attempt to catch it before it touches the floor.
- If a player blocks a throw with a ball and drops the held ball, he or she is OUT.
- If you deflect a ball and it immediately hits you before touching the ground, YOU ARE OUT.
- If you deflect a ball and it hits someone else, NO ONE IS OUT.
- If you deflect a ball and it is caught in-bounds before touching the ground, either by you or another teammate, THE THROWER IS OUT.
Matches & Rounds
- Each match will consist of (2) 15-minute halves. The score will reset at the half. Teams do not have to switch sides at halftime at Jane Boyd unless one team requests it. Each half counts as a game in the league standings.
- If teams have an equal amount of rounds won in a half, one overtime round with a 3-minute time limit will be played to break the tie.
- The clock shall be a running clock. No timeouts except for an injury. Substitutions must be made between rounds.
- Each round will continue until either:
- All players on one team are eliminated.
- 5 minutes has elapsed.
- If 5 minutes elapses, the team with the most players remaining will win the round.
- If 5 minutes elapses and both teams have the same number of players remaining, the round will be a draw.
Forfeits / Mercy Rule
- Any team not ready to play within 10 minutes of posted start time shall forfeit
- The default score of 2-0 shall be recorded for any forfeited match
- Optional mercy rule if a team is up 6 rounds in a half